![aoe 2 goths aoe 2 goths](https://www.fonts4free.net/images/go/gotic-aoe-font-charmap.png)
Other ways to buff the Goths would be to make their hunting “bonus” actually useful.
![aoe 2 goths aoe 2 goths](https://pic.onlinewebfonts.com/screenshots/87856b69facc11440ae7ee458e886849.jpg)
Something to help them deal with archers a little better, but not make them OP. Something like giving the swordsman line in Castle Age onward +1 pierce armor, +10% speed, +5 hp, and -5 food cost.
#Aoe 2 goths series#
Personally, I would like to see Supplies removed and replaced with a series of small buffs to the swordsman line, that make them more viable without undercutting the main appeal of the Goths, or destroying the cost effectiveness and utility of other infantry (like Samurai and Berserks). Cysion mentioned that Goths would be given some kind of buff to compensate for not getting Supplies, and hopefully that will be forthcoming in the next update. The huskarl is still good, but if a UU was a good reason to choose a civ, the Vietnamese would be way more popular. As a result Goths don’t really have a viable identity anymore that makes them worth choosing, even for fans of infantry civs. Combine this with the new DE Supplies tech and now literally every other civ gets access to a huge chunk of the Goth’s most iconic bonus of cheaper infantry (their “hunting bonus” being the most useless eco bonus in the game, and their +10 pop and +1 building attack being similarly inconsequential).
#Aoe 2 goths pro#
In high level/pro 1v1s, it’s uncommon even for Goths to use the swordsman line, and in pro team games they’re often relegated to sling position. The consensus is that in nearly every matchup, they’re very much lower tier, and due to power creep in subsequent expansions are not even close to being the definitive infantry civ anymore (losing out to Slavs, Malians, Aztecs, Japanese, Incas, Burmese, etc, all of whom have top tier infanty, better eco bonuses, fewer defensive penalties, and more flexibility than Goths). So the Goths haven’t been in danger of being anywhere near overpowered since AoC, and even then it was only very situational (e.g.